Wood Fence E
Technical Details
Asset Type: Geometry Nodes Asset
Usage
Select a target MESH object, use the Draw on Surface button in the Addon panel to draw this asset on its surface.
Parameters
Dynamic (need target): When active, it will adapt to the surface of the target object (if the terrain is too irregular it will not look realistic)
Target Object: Target terrain object when Dynamic parameter is active
Flip Side: Flip fence interior/exterior side
Color 1: Wood Color 1 (while using the default wood material)
Color 2: Wood Color 2 (while using the default wood material)
Wood Finish: Wood finish factor (while using the default wood material)
Planks Variation: Documentation in progress...
Seed: Documentation in progress...
▼ MODULES
Modules Length: Length of the panels/modules
Module Separation: Modules separation
Vertical Position: Adjust fence position vertically
▼ PLANKS
Planks Width: Documentation in progress...
Planks Depth: Documentation in progress...
Planks Number: Documentation in progress...
Planks Separation: Documentation in progress...
Planks Offset: Documentation in progress...
Planks Random: Documentation in progress...
▼ POSTS
Spacing: Plank spacing
Posts Height: Posts height
Posts Width: Posts width
Posts Depth: Posts depth
Tip Height: Post tip height
Spike Height: Spike total length
Spike Tip: Spike tip length
Material: Fence Material
Realize Instances: Activate this Only before applying the modifier to convert instances to mesh. (It may take some processing time)
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