Diamond Mixed Tiles
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
Overall Scale: overall material scale
Bump/Displacement: Enable or disable bump and displacement.
Seed: Gives different results using the same parameters
▼ TILES
Width: Tile Width
Length: Tile Length
Roughness: Tile Roughness
Height: Tile Height
Angle: Tiles angle
▼ PATTERN
Diamond Scale: Controls the scale of the diamond pattern.
Color 1: Diamond pattern color 1.
Color 2: Diamond pattern color 2.
Color Variation: Introduces color variation in the pattern.
▼ TEXTURED
Textured: Enables or disables the texture.
Texture Scale: Controls the scale of the texture.
Texture Detail: Controls the detail of the texture.
Texture Roughness: Controls the roughness of the texture.
Height: Tile Height
Alter Color: Alters the color of the texture.
▼ MORTAR
Adjust Coords: Adjusts mortar coordinates.
Thickness: Mortar Thickness
Color: Mortar Color
Roughness: Tile Roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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