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Edge Mask

edge_mask.jpg

Parameters

Method: Switches between 2 methods of edge mask (at 0 it is better for high poly objects with smooth shading, at 1 it is better for low poly objects with sharp edges)
Distance: Mask distance
Blend: Mask Blending
Mask Strength: Mask Strength
Seed: Gives different results using the same parameters

▼ MASK NOISE

Scale: Mask Noise Scale
Detail: Mask Noise Detail
Roughness: Mask Noise Roughness
Distortion: Mask Noise Distortion
Factor: Mask Noise Factor

▼ IRREGULAR NOISE

Scale: Mask Noise Scale
Detail: Mask Noise Detail
Distortion: Mask Noise Distortion
Roughness: Mask Noise Roughness
Factor: Mask Noise Factor
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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