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Old Wood Planks

old_wood_planks_01.jpgold_wood_planks_02.jpgold_wood_planks_03.jpgold_wood_planks_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: High
Can be baked: Yes (How to bake materials)

Parameters

▼ PLANKS

Color Presets (3): Brick Width
Roughness: Wood roughness
Width: Planks width
Height: Planks height
Rotation: Rotates the pattern of the wood planks.
Offset: Offsets every other row by a fraction of the tile width
Random Offset: Offsets every other row a random amount
Planks Tilt: Tilts the planks
Border Damage: Adds damage to the borders of the planks
Border Sharpness: Controls how sharp the plank bevel is

▼ PAINT

Color1: First paint color for the wood planks.
Color2: Second paint color for the wood planks.
Color Variation: Variates color per plank
Paint Roughness: Paint Roughness
Paint Peel: Controls how much the paint has peeled
Paint Height: Controls paint bump

▼ PAINT DETAILS

Grimes: Adds grimes
Grimes Color: grimes color
Grimes Roughness: grimes roughness
Stains: Adds stains
Stains Color: stains color

▼ OTHERS

Scale: overall material scale
Seed: Gives different results using the same parameters
Displacement: Multiplier for the displacement
Bump (Small Details): Multiplier for the bump, affecting small surface details of the planks.
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


old-wood-planks-01
Render by Sanctus

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