Old Wood Planks
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: High
Can be baked: Yes (How to bake materials)
Parameters
▼ PLANKS
Color Presets (3): Brick Width
Roughness: Wood roughness
Width: Planks width
Height: Planks height
Rotation: Rotates the pattern of the wood planks.
Offset: Offsets every other row by a fraction of the tile width
Random Offset: Offsets every other row a random amount
Planks Tilt: Tilts the planks
Border Damage: Adds damage to the borders of the planks
Border Sharpness: Controls how sharp the plank bevel is
▼ PAINT
Color1: First paint color for the wood planks.
Color2: Second paint color for the wood planks.
Color Variation: Variates color per plank
Paint Roughness: Paint Roughness
Paint Peel: Controls how much the paint has peeled
Paint Height: Controls paint bump
▼ PAINT DETAILS
Grimes: Adds grimes
Grimes Color: grimes color
Grimes Roughness: grimes roughness
Stains: Adds stains
Stains Color: stains color
▼ OTHERS
Scale: overall material scale
Seed: Gives different results using the same parameters
Displacement: Multiplier for the displacement
Bump (Small Details): Multiplier for the bump, affecting small surface details of the planks.
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery

Render by Sanctus
Have your render featured here!
Do you want to be featured? Submit a render using this asset to our Discord



