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Paint Peeling

paint_peeling.jpg

Parameters

Color Input: Color input
Metallic Input: Metallic Input
Roughness Input: Roughness Input
Normal Input: Normal Input

▼ MASK

Paint Factor: Paint peeling progress
Cracks Distance: Cracks texture distance from peeled paint
Scale: Mask Texture Scale

▼ PAINT TEXTURE

Variation: Adds texture and color variation to the painted areas
Scale: Paint texture scale
Seed: Gives different results using the same parameters
Bump: Paint bump

▼ PAINT

Replace Color: replace the color in the affected areas
Color: Paint Color
Replace Metallic: replace metalness in the affected areas
Metallic: Paint Metallic
Replace Roughness: replace roughness in the affected areas
Roughness: Paint Roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures

▼ REPLACE MASK

mask input: An input where you can plug an image texture or procedural mask to replace the areas where the effect is applied
replace: 0= Original mask, 1= Replace the mask with the one plugged in the "Mask Input"


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