Paper Kraft
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
▼ COLOR
Paper Color: Paper color
Paper Roughness: Paper roughness
Translucent: Paper translucency
▼ PARTICLES
Particles: colored particles in paper
Particle Color 1: The first color for the particles embedded in the kraft paper.
Particle Color 2: The second color for the particles embedded in the kraft paper.
Particle Color 3: The third color for the particles embedded in the kraft paper.
▼ STAINS
Tint: stains color
Factor: stains factor
▼ BURNT
Factor: stains factor
Type: Burn type (direction/borders)
Angle: Burn direction angle
▼ MAPPING
X Mapping: X axis mapping
Y Mapping: Y axis mapping
▼ OTHERS
Scale: Controls the overall scale of the kraft paper material texture.
Bump: Bump multiplier
Seed: Gives different results using the same parameters
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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