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Beach Sand

beach_sand_01.jpgbeach_sand_02.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: Medium
Can be baked: No

Parameters

▼ SAND

Sand Scale: Controls the overall scale of the sand texture pattern.
Sand Color: Sets the main color of the beach sand material.
Color Variation: Controls the amount of color variation in the sand texture.
Subsurface: Adjusts the subsurface scattering effect for the sand.
Subsurface Color: The color used for the subsurface scattering of the sand.
Subsurface Radius: Controls the radius or depth of the subsurface scattering for the sand.
Shiny Factor: Adjusts the shininess of the sand surface.

▼ TERRAIN

Terrain Seed: Gives different procedural results for the sand terrain features.
Terrain Scale: Controls the overall scale of the terrain patterns in the sand.
Terrain Height: Adjusts the maximum height or intensity of the sand terrain variations.

▼ SHELLS

Shells Seed: Gives different procedural results for the distribution of shells.
Shells Scale: Controls the overall scale of the individual shells on the sand.
Subsurface: Adjusts the subsurface scattering effect for the sand.
Subsurface Radius: Controls the radius or depth of the subsurface scattering for the sand.
Shells Number: Determines the total number of shells scattered on the surface.
Shells Balance: Adjusts the balance or distribution of different shell types.
Shells Height: Controls the displacement of the shells.

▼ OTHERS

Displacement: Controls the intensity of the displacement mapping for the sand surface.
Replace Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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