Apply to Mesh
The Apply to Mesh mode is used for assets that transform an existing object's geometry. This is ideal for generators that convert a mesh into something entirely different while preserving the original object's overall shape or position.
Common examples include: * Converting an object into Voxels. * Turning a mesh into a Cloud. * Converting surfaces into Bricks or Tiles.
How to Use
- Select the mesh object you want to transform.
- Choose an asset categorized as Apply to Mesh.
- The asset will be automatically applied as a Geometry Nodes modifier to your selected object.