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Apply to Mesh

The Apply to Mesh mode is used for assets that transform an existing object's geometry. This is ideal for generators that convert a mesh into something entirely different while preserving the original object's overall shape or position.

Common examples include: * Converting an object into Voxels. * Turning a mesh into a Cloud. * Converting surfaces into Bricks or Tiles.

How to Use

  1. Select the mesh object you want to transform.
  2. Choose an asset categorized as Apply to Mesh.
  3. The asset will be automatically applied as a Geometry Nodes modifier to your selected object.