Carbon Fiber
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: No
Parameters (Cycles)
▼ BASIC
Color: Carbon Fiber Color
Roughness: Carbon Fiber Roughness
Metallic: Carbon Fiber Metallic
▼ PATTERN
Angle: Pattern Angle
Clearcoat: Clearcoat
Clearcoat Roughness: Clearcoat Roughness
Anisotropic: Anisotropic
▼ OTHERS
Scale: Overall Scale
bump: Bump multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
Parameters (Eevee)
▼ BASIC
Color1: Carbon Fiber Color 1
Color2: Carbon Fiber Color 2
Metallic: Carbon Fiber Metallic
Roughness: Carbon Fiber Roughness
▼ PATTERN
Angle: Pattern Angle
▼ CLEARCOAT
Clearcoat: Clearcoat
Clearcoat Roughness: Clearcoat Roughness
▼ OTHERS
Scale: Overall Scale
bump: Bump multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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