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Sf2 Panel

sf2_panel_01.jpgsf2_panel_02.jpgsf2_panel_03.jpgsf2_panel_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ PANELS

Panel Type: Switches between 2 types of panel (0 or 1)
Panel Width: Width of each panel
Panel Height: Height of each panel
Metal Color: The color for the metal parts of the panel
Metal Roughness: The roughness for the metal parts of the panel

▼ LIGHTS

Lights Str: Light Strength of the panel lights.
Lights Color: Lights Color

▼ GRIME

Grime: Amount of grime
Grime Color: grimes color
Grime Roughness: grimes roughness

▼ FANS

Fan Color: Fan metal color
Fan Scale: Controls the scale of the fans
Fan Amount: Amount of fans
Fan Min Speed: Multiplies the minimum speed of the fans for the animation
Fan Max Speed: Multiplies the maximum speed of the fans for the animation

▼ OTHERS

Scale: overall material scale
Seed: Gives different results using the same parameters
Bump: Multiplier for the bump
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


sf-panel-02
Render by Sanctus

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