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Wire Rope

rope.jpgwire_rope.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ BASIC

Color: Wire Rope color
Roughness: Wire Rope Roughness
Metallic: Wire Rope Metallic

▼ CABLES

Main Cables: Amount of main cables
Small Cables: Amount of small cables
Mapping: Mapping Scale
Displacement: Multiplier for the displacement

▼ DETAILS

Ambient Occlusion: Ambient Occlusion control
Grimes: Adds grime
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


steel-cable
Render by Sanctus

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