Cells Texture
Parameters
Color Input: Color input
Metallic Input: Metallic Input
Roughness Input: Roughness Input
Normal Input: Normal Input
Scale: Texture Scale
Noise: Adds noise to the cells
Smooth: Makes the texture smoother
Bump: Bump multiplier
Seed: Gives different results using the same parameters
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
Mask Input: An input where you can plug an image texture or procedural mask to replace the areas where the effect is applied
Replace Mask: 0= Original mask, 1= Replace the mask with the one plugged in the "Mask Input"
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