Opus Roman A Tiles
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
Overall Scale: overall material scale
Bump/Displacement: Switch between bump and displacement
Seed: Gives different results using the same parameters
▼ TILES
Scale: Controls the scale of the tiles
Roughness: Roughness of the tiles
Height: Controls the height of the tiles
Angle: Adjusts the angle of the tiles
▼ PATTERN
Color 1: Wood color 1
Color Variation: Color variation per tile
▼ TEXTURED
Textured: Enables or disables the textured pattern
Color 2: Wood color 2
Texture Scale: Scale of the texture pattern
Texture Detail: Adds detail to the texture pattern
Texture Roughness: Roughness of the texture pattern
Height: Controls the height of the tiles
▼ MORTAR
Adjust Coords: Adjust Mortar Coordinates
Thickness: Mortar thickness
Color: Mortar color
Roughness: Roughness of the tiles
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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