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Dirt

dirt_01.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

**▼ SCROLL **

Scroll X: Scrolls the dirt texture along the X axis.
Scroll Y: Scrolls the dirt texture along the Y axis.

▼ PEBBLES

Big amount: Controls the amount of big pebbles in the dirt.
Small amount: Controls the amount of small pebbles in the dirt.
Height: Controls the height/displacement of the pebbles.

▼ DIRT

Roughness: Dirt roughness.
Noise: Controls the noise intensity in the dirt texture.
Height: Controls the height/displacement of the pebbles.
Roots: Controls the height of roots visible in the dirt.

▼ WATER

Level: Controls the water level.
Roughness: Dirt roughness.
Wet Border distance: Controls the distance of the wet border from the water.
Tint: Tint for the water.
Tint Factor: How much the tint affects the water color.
Tint Noise: Controls the amount of noise in the water tint.

▼ OTHERS

Scale: overall material scale
Seed: Gives different results using the same parameters
Bump: Multiplier for the bump
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


dirt
Render by Sanctus

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