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Marble Travertine

marble_travertine.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ BASIC

Tint Color: Allows you to adjust the overall color of the travertine texture.
Tint Factor: Controls the strength of the tint color applied to the travertine.
Roughness: Controls how much the light is scattered on the surface, making it look more matte or shiny.

▼ OTHERS

Scale: Overall Scale of the travertine texture.
Seed: Gives different results using the same parameters, changing the travertine pattern.
Bump: Bump Multiplier for the travertine surface details.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


marble-travertine
Render by Sanctus

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