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Sidewalk

sidewalk_01.jpgsidewalk_02.jpgsidewalk_03.jpgsidewalk_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: High
Can be baked: Yes (How to bake materials)

Parameters

▼ TILES

Tile Color: Main Color
Tile Roughness: Tiles Roughness
Tile Size X: Tile width (relative to the material scale)
Tile Size Y: Tile height (relative to the material scale)
Rotation: Rotates tiles
Tilt Ratio: Tilted tiles ratio (how many tiles are tilted)
Tilt Intensity: How strong is the tilt on the affected tiles
Pattern: Controls tiles pattern
Pattern Iterations: Controls the iterations of the tiles pattern

▼ WATER

Water Level: Controls the water level on the sidewalk
Unions: Adds water in the unions

▼ DIRT

Dirt: Amount of dirt
Dirt Color: Dirt Color

▼ CRACKS

Cracks: Adds cracks
Tiles with cracks: Controls the amount of tiles with cracks

▼ OTHERS

Scale: overall material scale
Seed: Gives different results using the same parameters
Displacement: Multiplier for the displacement
Bump: Multiplier for the bump
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


sidewalk-01
Render by Sanctus

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