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Ice

ice_01.jpgice_02.jpgice_03.jpgice_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: No

Parameters

▼ BASIC

Color1: Ice Color 1
Color2: Ice Color 2
Roughness: Ice Roughness

▼ DETAILS

Center Bubbles (Not for flat surfaces): Adds more roughness in the center creating the effect of bubbles (surface need to be more organic not 100% flat)
Dmage: Adds surface damage

▼ DEEP FREEZE

Deep Freeze Cover: Deep frozen region cover
Deep Freeze Mask Hardness: Deep frozen mask border hardness
Mask Noise Factor: Mask border noise factor
Mask Noise Scale: Mask noise scale

▼ OTHERS

Scale: Overall material scale
Seed: Gives different results using the same parameters
Bump: Multiplier for the bump
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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Render by Sanctus

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