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Gems

gems_01.jpggems_02.jpggems_03.jpggems_04.jpggems_05.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: No
Processing/Complexity: Low
Can be baked: No

Parameters

▼ COLOR

Main Color: Main color of the crystal
Edges: Gives color to the regions closer to the edges of the
Absorption: Absorption color

▼ CRYSTAL

Roughness: Crystal roughness
Clarity: Crystal Roughness
Absorption Density: The density of the absorption
IOR: Index of refraction
Caustics: 0 no caustics, 1 activates fake caustics

▼ SHAPE

Sharpness: How sharp are the edges
Shape Seed: An overall shape seed
Caustics Str: Multiplies the light that goes through when fake caustics are activated
Displacement: Displacement multiplier
Scale: Displacement Texture Scale

▼ OTHERS

Shape Ratio: Controls the Aspect Ratio for the displacement texture (X,Y,Z)


ring
Render by Ewa Wierbik-Ziąbka

gemsb
Render by Sanctus

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