Rain Shader
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: No
Parameters
▼ ANIMATION
Speed: Animation speed of the rain effect.
Rain Density: Controls the density of the rain effect.
▼ RIPPLES & WAVES
Water waves: Activates water waves
Waves scale: Scale of the waves texture.
Water Bump: Multiplier for the water bump effect.
Ripples Bump: Multiplier for the ripples bump effect.
▼ OTHERS
Scale: Overall material scale.
Bump: Multiplier for the bump.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery

Render by Sanctus
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