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Metro Tiles C

metro_tiles_c_01.jpgmetro_tiles_c_02.jpgmetro_tiles_c_03.jpgmetro_tiles_c_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Overall Scale: Overall material scale
Bump/Displacement: Switch between bump and displacement
Seed: Gives different results using the same parameters

▼ TILES

Width: Tile width
Length: Tile length
Offset row: Offsets every other tile row.
Roughness: Tiles roughness
Height: Tile height (displacement).
Angle: Tilts the tiles.

▼ PATTERN

Single Color: If enabled, uses only Color 1 for the tiles.
Color 1: Color 1
Color 2: Color 2
Color Variation: Color variation per tile.

▼ MORTAR

Thickness: Mortar thickness
Color: Mortar color
Roughness: Tiles roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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