Metro Tiles C
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
Overall Scale: Overall material scale
Bump/Displacement: Switch between bump and displacement
Seed: Gives different results using the same parameters
▼ TILES
Width: Tile width
Length: Tile length
Offset row: Offsets every other tile row.
Roughness: Tiles roughness
Height: Tile height (displacement).
Angle: Tilts the tiles.
▼ PATTERN
Single Color: If enabled, uses only Color 1 for the tiles.
Color 1: Color 1
Color 2: Color 2
Color Variation: Color variation per tile.
▼ MORTAR
Thickness: Mortar thickness
Color: Mortar color
Roughness: Tiles roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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