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Pottery

pottery_01.jpgpottery_02.jpgpottery_03.jpgpottery_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ PAINT

** Paint Noise: Controls the noise of the paint.
Color1: Color 1 of the paint.
Roughnees 1: Roughness of the paint layer 1.
Color2: Color 2 of the paint.
Roughness 2: Roughness of the paint layer 2.
Paint Borders**: Controls the intensity of paint borders.

▼ STRIPES

Vertical / Horizontal: Vertical or Horizontal switch
Stripes Frecuency: Controls the Stripes frequency.
Stripes Twist (vertical): Controls the vertical twist of the stripes.
Center Tickness: Controls the thickness of stripes at the center.
Endpoints Tickness: Controls the thickness of stripes at the endpoints.

▼ COVER

Top Cover: Top band cover
Bottom Cover: Bottom band cover
Cover Ripples: Cover ripples

▼ SURFACE

Vertical / Concentric: Vertical or Concentric pattern switch
Surface Detail Scale: Controls the Surface Detail Scale.

▼ OTHERS

Seed: Gives different results using the same parameters.
Bump: Bump multiplier.
Random: Random Switch
Random Seed: Gives different random results using the same parameters.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


pottery-b
Render by Sanctus

pottery-thumbnail
Render by Sanctus

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