Pottery
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ PAINT
** Paint Noise: Controls the noise of the paint.
Color1: Color 1 of the paint.
Roughnees 1: Roughness of the paint layer 1.
Color2: Color 2 of the paint.
Roughness 2: Roughness of the paint layer 2.
Paint Borders**: Controls the intensity of paint borders.
▼ STRIPES
Vertical / Horizontal: Vertical or Horizontal switch
Stripes Frecuency: Controls the Stripes frequency.
Stripes Twist (vertical): Controls the vertical twist of the stripes.
Center Tickness: Controls the thickness of stripes at the center.
Endpoints Tickness: Controls the thickness of stripes at the endpoints.
▼ COVER
Top Cover: Top band cover
Bottom Cover: Bottom band cover
Cover Ripples: Cover ripples
▼ SURFACE
Vertical / Concentric: Vertical or Concentric pattern switch
Surface Detail Scale: Controls the Surface Detail Scale.
▼ OTHERS
Seed: Gives different results using the same parameters.
Bump: Bump multiplier.
Random: Random Switch
Random Seed: Gives different random results using the same parameters.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery

Render by Sanctus
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Render by Sanctus
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