Skip to content

Changelog / Updates

v3.1 - August 20, 2024

The Material Editor

process-meditor-02

Sanctus Library v3.1 brings an entire new addition to the Library, the Material Editor (Beta)
A completely new system to edit existing procedural and PBR materials or create new materials from scratch.
It works by adding smart layers with all sort of damages and details to new or existing materials. More info

There are currently 40 Material Editor assets. As usual, more will be added in future updates.
Expect improvements and changes since this is an early version.

New Material Editor Assets:

AO Mask - Masks
Cell Mask - Masks
Edge Mask - Masks
Generated Mask - Masks
Normal Mask - Masks
Peeling Mask - Masks
Proximity Mask - Masks
Splatter Mask - Masks

Blank Base - Shaders
Material Mixer - Shaders
Metal Base - Shaders
Stone Base - Shaders
Synthetic Base - Shaders

Cracks A - Smart Modules
Dirt AO - Smart Modules
Dirt Normal - Smart Modules
Dust AO - Smart Modules
Dust Normal - Smart Modules
Edge Wear - Smart Modules
Lichen A - Smart Modules
Lichen B - Smart Modules
Lichen C - Smart Modules
Moss AO - Smart Modules
Moss Normal - Smart Modules
Roughness Grunge A - Smart Modules
Rust AO - Smart Modules
Rust Metal - Smart Modules
Rust Normal A - Smart Modules
Rust Normal B - Smart Modules
Rust Peeling - Smart Modules
Scratches - Smart Modules
Splatter - Smart Modules
Spray Painted A - Smart Modules
Spray Painted B - Smart Modules

Cells Texture - Textures
Cones - Textures
Demispheres - Textures
Diamond - Textures
Wave Linear - Textures
Wave Sine - Textures

Materials

New:
Wood Inlay Tiles (1) - Buildings
Basic Stone (4) - Stones
Basic Worn Metal (4) - Metals
Rusty Metal AO (2) - Metals
Rusty Metal NORMAL (2) - Metals
Rust Peeling (2) - Metals
Water Mass - (9) - Water

Updated/Fixed:
-Smart Plastic Pro - optimized processing time

GN Assets

New:
Bugs - Nature
Screen it - Effects
Holo Tool - Effects
Stack Tool - Tools
Water Block - Nature

Modified/Fixed:

Moss Gen - Fixed a viewport / render density discrepancy. Changed default values. Improved performance
Snow Gen - Improved material / controls / performance
Array on Curve: Added endpoint removal parameters

Decal Tool

-You can now add local folders with your own collection of images as categories to use as Decals. The folders are defined in the addon preferences. More info
-Complete rework of the damage, discoloration and details of decals.
-Decals projection distance, offset and most parameters are now relative to the decal scale to automatically work on different target object scales without any need to adjust parameter values.
-Added a new button to toggle normal edit modifier on decals to get better results on sharp edges. More info
-Fixed the GUIDE when the decal is not applied (it was stretching before).

Addon

New:
-A new baking system was implemented and the decal baking was incorporated into a single more automated process. More Info