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Perlage Concentric

perlage_concentric_01.jpgperlage_concentric_02.jpgperlage_concentric_03.jpgperlage_concentric_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: No

Parameters

▼ SURFACE

Base Color: Metal Color
Metallic: Material Metallic
Roughness: Metal Roughness
Anisotropic: Amount of anisotropy for specular reflection. Higher values give elongated highlights along the tangent direction

▼ PERLAGE

Circles Scale: Overall pattern Scale
Micro-texture scale: swirls texture scale
Micro-texture bump: swirls texture bump
Seed: Gives different results using the same parameters

▼ OTHER

Bevel Radius: The radius of the bevel that affects the normals to get more rounded edges (0 to deactivate) (Cycles Only)
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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