Camo Pixel
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: No
Parameters
▼ COLOR
Color: Color
▼ DETAILS
Metallic: Blends between a non-metallic and metallic material
Roughness: Roughness
▼ PATTERN
Texture Scale: Texture Scale
Voxel Size: Size of the cubes
Noise: Noise scale
Pattern: Controls the procedural pattern
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery
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Render by Sanctus
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