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Camo Pixel

camo_pixel.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: No

Parameters

▼ COLOR

Color: Color

▼ DETAILS

Metallic: Blends between a non-metallic and metallic material
Roughness: Roughness

▼ PATTERN

Texture Scale: Texture Scale
Voxel Size: Size of the cubes
Noise: Noise scale
Pattern: Controls the procedural pattern
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


camo-pixelb
Render by Sanctus

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