Condensation
Technical Details
Asset Type: Geometry Nodes Asset
Usage
Select your MESH target object, use the Apply to Mesh button in the Addon panel to add this asset to your scene.
Parameters
Material: Material Used by the generator for the droplets
Overall Scale: Proportionally scales the entire generator (be aware that smaller scales will increase the amount of particles)
Seed: Gives different results using the same parameters
Max Particles (Failsafe): Particles will be hidden if this number is surpassed
Viewport Culling: Show a very reduced amount of particles in the viewport to increase performance. (render won't be affected)
Realize Instances: if needed you can realize the instances by checking this box
▼ DROPLETS
Big Drops Rate: Ratio of big drops over total drops
Remove Drops Back: Removes the back faces of the drops that are "inside" the target object (usually looks better)
Remove Overlapping: Removes most of the overlapping droplets
▼ MASK
Top Limit: Top range of the condensation
Top Blend: Top limit blend
Bottom Limit: Bottom range of the condensation
Bottom Blend: Bottom limit blend
Replace Mask: Replaces the default procedural mask for the Attribute mask
Attribute: Click the small spreadsheet icon at the end of the input field to switch to Attribute field, then select the Attribute (vertex group name) that you want to use as a mask
Blur Attribute: Blurs the attribute to create softer transitions
User's Gallery
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