Fur Hair
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
Color: Documentation in progress...
Brightness: Documentation in progress...
Roughness: Documentation in progress...
Ondulation A: Documentation in progress...
Ondulation B: Documentation in progress...
Amount: Documentation in progress...
Scale: Documentation in progress...
Bump: Documentation in progress...
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery

Render by Sanctus
Have your render featured here!
Do you want to be featured? Submit a render using this asset to our Discord

