Skip to content

Fur Hair

fur_hair_01.jpgfur_hair_02.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Color: Documentation in progress...
Brightness: Documentation in progress...
Roughness: Documentation in progress...
Ondulation A: Documentation in progress...
Ondulation B: Documentation in progress...
Amount: Documentation in progress...
Scale: Documentation in progress...
Bump: Documentation in progress...
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


hair
Render by Sanctus

Have your render featured here!


Do you want to be featured? Submit a render using this asset to our Discord