Mosaic Tiles
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
Overall Scale: Overall Scale
Bump/Displacement: Switch Between Bump and Displacement methods
Seed: Gives different results using the same parameters
▼ TILES
Width: Tile Width (a 0.2 tile will fit 5 times on each direction on an overall scale of 1)
Length: Tile Length (a 0.2 tile will fit 5 times on each direction on an overall scale of 1)
Offset row: Offset every other row position
Roughness: Tiles surface roughness
Height: Tiles height (increase bump or displacement depending on the method you are using)
Angle: Tiles placement angle
▼ PATTERN
Color 1: Color 1
Factor 1: Color 1 probability
Color 2: Color 2
Factor 2: Color 2 probability
Color 3: Color 3
Factor 3: Color 3 probability
Color 4: Color 4
Factor 4: Color 4 probability
Color 5: Color 5
Factor 5: Color 5 probability
Color Variation: Add variation of color between tiles
▼ MORTAR
Thickness: Grout thickness
Color: Grout Color
Roughness: Tiles surface roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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