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Metal Mesh

metal_mesh_01.jpgmetal_mesh_02.jpgmetal_mesh_03.jpgmetal_mesh_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ BASIC

Color1: Metal Color 1
Color2: Metal Color 2
Roughness: Metal Roughness

▼ PATTERN

Lenght: The length of the mesh pattern
Rotation: Rotates the mesh pattern
separation: Separation between the mesh strands

▼ DETAILS

Clearcoat: Add coating
Band Color: Color of the bands detail
Colored Band Frecuency: Frequency of the colored bands detail

▼ OTHERS

Scale: Texture Scale
bump: Bump Multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


mmesh-b
Render by Sanctus

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