Metal Mesh
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
▼ BASIC
Color1: Metal Color 1
Color2: Metal Color 2
Roughness: Metal Roughness
▼ PATTERN
Lenght: The length of the mesh pattern
Rotation: Rotates the mesh pattern
separation: Separation between the mesh strands
▼ DETAILS
Clearcoat: Add coating
Band Color: Color of the bands detail
Colored Band Frecuency: Frequency of the colored bands detail
▼ OTHERS
Scale: Texture Scale
bump: Bump Multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery

Render by Sanctus
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