Surface Wood
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
▼ WOOD MATRIAL
Color 1: The first base color of the wood material.
Color 2: The second base color of the wood material.
Roughness: Wood Roughness
Variation per Tile: Controls the amount of color variation across the wood surface.
▼ COAT
Coat Weight: Controls the strength or visibility of the clear coat effect on the wood.
Coat Roughness: Controls the roughness of the clear coat layer, affecting its shininess.
Coat Tint: The tint color applied to the clear coat layer.
▼ WOOD TEXTURE
Random Center: Randomizes the center point of the wood grain texture.
Distortion: Adds distortion to the wood grain texture, making it less uniform.
▼ WOOD MAPPING
Axis (X,Y = 1,2): Determines the direction of the wood grain along the X or Y axis.
Across Grain Scale: Controls the scale of the texture across the grain direction.
Along Grain Scale: Controls the scale of the texture along the grain direction.
▼ KNOTS
Amount: Controls the number of knots that appear in the wood.
Color: Knots color
Scale: Knots scale
Along Grain Scale: Controls the scale of the texture along the grain direction.
Across Grain Scale: Controls the scale of the texture across the grain direction.
Deform: Deforms the shape of the knots in the wood texture.
Knots Seed: Offsets the seed value for the knot generation, creating different knot patterns.
Coloring: Controls the strength of the knot color.
Bump: Bump multiplier
▼ OTHER
Overall Scale: overall material scale
Bump: Bump multiplier
Seed: Gives different results using the same parameters
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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