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Paper Graph

paper_graph_01.jpgpaper_graph_02.jpgpaper_graph_03.jpgpaper_graph_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ PAPER

Paper Color: Paper color
Paper Roughness: Paper roughness
Translucent: Paper translucency
Paper Particles: colored particles in paper
Particles Amount: amount of particles
Texture Scale: paper texture scale

▼ GRID

Grid Color: Grid color
Grid Roughness: Grid roughness
Grid Scale: grid scale
Grid stroke: grid line thickness

▼ STAINS

Tint: stains color
Factor: stains factor

▼ BURNT

Factor: stains factor
Type: Burn type (direction/borders)
Angle: Burn direction angle

▼ MAPPING

X Mapping: X axis mapping
Y Mapping: Y axis mapping

▼ HOLES

Holes Amount: Amount of perforations
Holes Scale: Scale of perforations
Holes Axis: Along which axis they are located
X Offset Holes: Offset holes position on X axis
Y Offset Holes: Offset holes position on Y axis

▼ OTHERS

Displacement (wrinkles): Adds wrinkles in displacement (requires enough geometry/vertices, a small amount will look better)
Bump: Bump multiplier
Seed: Gives different results using the same parameters
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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