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2D Clip Wood Surface

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Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ WOOD MATERIAL

Color 1: Wood Color 1
Color 2: Wood Color 2
Color Variation: Adds color variation
Roughness: Wood roughness

▼ COAT

Weight: Coat Weight
Coat Roughness: Coat Roughness
Coat Tint: Coat Tint

▼ TILES

Tiles Length: Tiles Length
Tiles Width: Tiles Width
Offset: Offsets every other row
Random Offset: Adds random offset every other row
Rotate Pattern: Rotate Pattern
Offset Tiles: Offset tiles position

▼ GAP

Gap: Gap width
Gap Darken: Gap darker color

▼ WOOD TEXTURE

Scale X: Scale wood texture along X axis
Slcae Y: Documentation in progress...
Overall Wood Scale: Documentation in progress...
Offset Center: Offsets Wood Texture center randomly per tile
Mix 1: Combines different textures for the wood
Mix 2: Combines different textures for the wood
Contrast: wood texture contrast

▼ KNOTS

Amount: Amount of knots
Scale: Overall Knots scale
Mapping X: Knots X axis scale
Mapping Y: Knots Y axis scale
Deform Str: How much does the knot deform the wood texture
Knots Seed: Seed specific for knots
Coloring: How strong is the knots color
Bump: Knots Bump

▼ OTHERS

Overall Scale: Overall Material Scale (tiles and wood texture)
Seed: Gives different results using the same parameters
Bump Multiplier: Overall Bump Multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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