Skip to content

Skin

skin_01.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ SKIN

Skin Color: Color of the skin.
Roughness: Skin roughness.

▼ SKIN DETAILS

Moles/Freckles Color: Color of the moles and freckles on the skin.
Moles: Amount of moles on the skin.
Freckles: Amount of freckles on the skin.

▼ SUBSURFACE

Subsurface Weight: Controls how much subsurface scattering is visible.
Subsurface Color: The color for the subsurface scattering effect.
Subsurface Scale: Subsurface scale.
Fake Subsurface: Controls the intensity of a fake subsurface effect.

▼ OTHERS

Scale: overall material scale
Seed: Gives different results using the same parameters
Bump: Multiplier for the bump
Replace Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


image-2
Render by Sanctus

Have your render featured here!


Do you want to be featured? Submit a render using this asset to our Discord