Stone Floor
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: High
Can be baked: Yes (How to bake materials)
Parameters
▼ TILES
Tiles Color: Main Color of the tiles.
Tiles Color Variation: Makes each tile a bit different in color.
Tiles Roughness: Tiles surface roughness.
▼ TILES SHAPE
Tile Size Y: Tile width (relative to the material scale).
Tile Size X: Tile height (relative to the material scale).
Offset Row: Offsets every other row by a fraction of the tile width.
Tile Height: Tiles height (displacement).
Tiles separetion: Controls the separation between the individual stone tiles.
Round Corners: Makes tiles corners round.
Tiles Profile: Controls tiles profile.
Rotation: Rotates tiles.
▼ TILES DETAILS
Tiles Surface: Adds bump texture to the tiles surface.
Profile Noise: Adds noise to the tiles profile.
Profile Noise Scale: Controls the scale of the noise in the profile.
Damage Texture Scale: Controls the scale of the damage texture.
Damage Intensity: Intensity of the damage on tiles.
Layer: Controls the amount of layers on the tiles surface.
▼ GROUND
Ground Color: Color of the ground between tiles.
Ground Roughness: Ground roughness.
Ground Texture: Adds bump texture to the ground.
Ground Texture Scale: Controls the scale of the ground texture.
Ground Uneeven: Adds details to make the ground look more uneven (small defects, bumps, roughness variations).
▼ WATER
Water Level: Controls the water level.
Mold/Dust: Controls the amount of mold and dust.
Mold/Dust Color: Color of the mold and dust.
▼ OTHERS
Scale: overall material scale.
Seed: Gives different results using the same parameters.
Displacement: Multiplier for the displacement.
Bump: Multiplier for the bump.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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Render by Sanctus

Render by Sanctus
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