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Rack Vent Circular

rack_vent_circular_01.jpgrack_vent_circular_02.jpgrack_vent_circular_03.jpgrack_vent_circular_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ GENERAL

Color: Metal Color
Metallic: Metallic
Roughness: Metal Roughness
Roughness Variation: Adds variation to the roughness

▼ COLOR VARIATION

Hue: Controls Hue variation
Saturation: Controls Saturation variation
Value: Controls Value variation
Detail Scale: Texture Detail (used for all variations)

▼ PATTERN

Scale: Pattern scale
Horizontal Separation: Pattern Horizontal Separation
Vertical Separation: Pattern Horizontal Separation
Offset: Offset every other row
Circle Radius: Circle radius
Inner Bevel: Pattern inner bevel
Bevel Bump: Controls the strength of the bevel's bump.

▼ OTHER

Seed: Gives different results using the same parameters
Overall Scale: Overall Texture Scale
Bump: Bump Multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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