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Ice Cream

ice_cream_01.jpgice_cream_02.jpgice_cream_03.jpgice_cream_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ ICE CREAM

Ice-Cream Color 1: Ice-Cream Color 1
Ice-Cream Color 2: Ice-Cream Color 2
Subsurface Scale: Adjusts the subsurface scattering scale of the ice cream.

▼ SAUCE

Sauce Color: Sauce Color
Sauce Roughness: Sets the sauce roughness.
Subsurface Scale: Adjusts the subsurface scattering scale of the ice cream.
Sauce Position: Adjusts the sauce position.
Sauce Amount: Controls the sauce amount.
Sauce Thickness: Adjusts the sauce thickness.

▼ PARTICLES

Particle Color: Particle Color
Particles Roughness: Sets the particles roughness.
Particles Subsurface Scale: Adjusts the subsurface scattering scale of the particles.
Particles Size: Adjusts the particles size.
Particles Amount: Controls the amount of particles.

▼ OTHERS

Scale: overall material scale
Seed: Gives different results using the same parameters
Displacement: Multiplier for the displacement
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


ice-cream-b
Render by Sanctus

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