Chevron A Tiles
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
Overall Scale: Overall material scale
Bump/Displacement: Switch between bump or displacement effect.
Seed: Gives different results using the same parameters
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
▼ TILES
Width: Tiles Width
Length: Tiles Length
Roughness: Tiles roughness
Height: Tiles height
Angle: Tiles angle
▼ PATTERN
Color: Pattern color
Color Variation: Pattern color variation
▼ TEXTURED
Textured: Enables or disables the texture effect.
Color 2: Color 2 for the texture.
Texture Scale: Texture scale of the details.
Texture Detail: Texture detail of the applied texture.
Texture Roughness: Texture roughness of the applied texture.
Height: Tiles height
▼ MORTAR
Adjust Coords: Adjust the coordinates of the mortar.
Thickness: Mortar thickness
Color: Pattern color
Roughness: Tiles roughness
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