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Changelog / Updates

v2.5 - April 23, 2023

-Added a new module Decal Tool made with Geometry Nodes to add images as decals to your creations.
-Added 350 texture decals
-Added "Active Material Properties" on the Material Tab of Sanctus Library Panel showing the content of Blender's material properties tab to access procedural parameters of the material in a faster and simpler way. (Some materials look a bit more confusing because they use multiple shader nodes but it will be cleaned up in future updates. A few materials using very specific functions like requiring to disconnect a node or add an image texture will still need to be accessed from the Shader Node Editor.
-New options to choose if you will be prompted when a material or asset is already present in the blend file where added to the preference options of the addon.

GN Tools

Array Path: Reworked with new nodes, works on multiple splines, aligns correctly curve twist.