Simple Fabric Custom
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
▼ SURFACE
Image Texture: Color 1
Roughness: Roughness
Fabric Shadow: Adds shadow to highlight the texture
Ambient Occlusion: Increase objects ambient occlusion (0 to deactivate)
▼ FIBERS
Fibers Color: Loose fibers color
Fibers Intensity: Loose fibers intensity (visibility)
▼ TEXTURE
Overall Scale: Overall Texture Scale
Seed: Gives different results using the same parameters
▼ OTHER
Bump: Bump multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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