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Beach Ground

beach_ground_01.jpgbeach_ground_02.jpgbeach_ground_03.jpgbeach_ground_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ UNDERWATER

Underwater Switch: Switch between regular and underwater style
Underwater Color: Color of the underwater effect.
Caustics: Caustics intensity.
animate caustics: Activates caustics animation.

▼ GROUND

Sand Color: Color of the sand.
Ground Distortion: Amount of ground distortion.
Ground Offset: Offsets the ground position.
Ground Height: Adjusts the height of the ground.
Ground Lines: Amount of ground lines.

▼ ELEMENTS

Stones amount: Amount of stones.
Shells Color 1: Shells Color 1.
Shells Color 2: Shells Color 2.
Snails Color 1: Snails Color 1.
Snails Color 2: Snails Color 2.
Star Color 1: Star Color 1.
Star Color 2: Star Color 2.
elements height: Adjusts the height of the elements.

▼ OTHERS

Scale: Overall material scale.
seed: Gives different results using the same parameters.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


under
Render by Sanctus

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