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Sine Tiles

sine_tiles_01.jpgsine_tiles_02.jpgsine_tiles_03.jpgsine_tiles_04.jpgsine_tiles_05.jpgsine_tiles_06.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Overall Scale: Overall Material Scale
Bump/Displacement: Switch Between Bump and Displacement methods
Seed: Gives different results using the same parameters
Width: Width
Length: Length

▼ TILES

Offset row: Offsets every other row
Roughness: Roughness
Height: Height
Angle: Rotates the pattern

▼ PATTERN

Color: Color
Iterations: The frequency of the pattern on the Sine Tiles.
Orientation: No Description Available.
Checkers: No Description Available.
Relief Height: Controls the height of the relief pattern
Color Variation: Controls color variation per tile

▼ MORTAR

Adjust Coords: Adjusts the mortar coordinates.
Thickness: Mortar thickness
Color: Color
Roughness: Roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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