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Changelog / Updates

v2.00.2 - September 20, 2022

New features

-Materials N-Panel can be hidden from the addon preferences
-A floating menu can be used instead with a custom shortcut set in the addon preferences
-New Baking feature available directly from the Sanctus Library (BETA) - Shader Editor N-Panel
How to bake from Sanctus Library

New tools

Brick Coordinates - Completely reworked, a base nodegroup to create all sorts of tiles and bricks, it can be combined with tools like tile slicer and tile cracks.
sky_01 - World shader group node, plug it on the material output of a world shader.
normal_bake - converts bump output to normal map

New Materials

Led materials(5) - Emission - led_pulse, led_switch, led_hue_gradient, led_spectrum, led_failing (eevee / cycles) - works better with bloom on eevee
Velvet (4) - Fabrics - eevee/cycles
Stone Wall (4) - Buildings - cycles with displacement
Painted Concrete (1) - Buildings - cycles with displacement
Paint Strokes (1) - Toon - eevee
Image to Paint (1) - Others - eevee/cycles (converts photos to paintings)
Anodized Aluminium (4) - Metals - eevee/cycles
PU Leather (1) - Fabrics - eevee/cycles
Perforated (4) - Others - eevee/cycles

Fixes

-Stylized_Wood_Planks_01 Material had an incorrect material linked
-Tile Slicer Tool had an incorrect calculation that shifted slices to the same side instead of away from the center, added new inputs and outputs to work better with the tiles tools.
-Tile cracks added new inputs and outputs to work better with tiles tools
-Materials affected by Tile Slicer Tool error are also fixed (Desert Stone Tiles set of 4 materials)
-Cells Texture Tool: added a replace vector input and a random color per cell output
-Added baking outputs to every bake compatible material