Iridescent
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: No
Parameters
▼ BASIC
Main Color: Main Color of the iridescent material.
Metallic: Blends between a non-metallic and metallic material.
Roughness: Roughness of the iridescent material.
▼ IRIDESCENCE
Iridescence Intensity: Iridescence Intensity
Iridescence Animation: Iridescence Animation
Texture Scale: Texture Scale
Blend: Blend
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery

Render by Sanctus
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