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Sandblasted Metal

sandblasted_metal_01.jpgsandblasted_metal_02.jpgsandblasted_metal_03.jpgsandblasted_metal_04.jpgsandblasted_metal_05.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Color: Metal Color
Color Texture: Controls the Color Texture amount.
Metallic: Material Metallic
Roughness: Metal Roughness
Roughness Variation: Roughness Variation

▼ OTHER

Seed: Gives different results using the same parameters
Overall Scale: Overall texture scale
Bump: Bump Multiplier
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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