FAQ
What's the difference between Sanctus Library and Sanctus Viz?
Sanctus Library focuses on maximum realism and detail. Sanctus Viz specializes in Arch Viz speed and scale. It offers optimized, clean materials for faster viewport performance, and specific Geometry Nodes tools designed to simplify and accelerate architectural detailing. They are designed to complement each other, not replace one another.
I don't work with Arch Viz; is it still useful for me?
Absolutely. If your priority is speed, scale, and clean base materials, Sanctus Viz will be a valuable addition to any generalist toolkit. The 500+ clean procedural materials are excellent base layers for any project, and the Baking Tool is useful for game artists or anyone needing fast, high-quality PBR textures.
How does the Baking Tool work? Is it included?
Yes, the professional Material Baking Tool is included with every license. It allows you to convert the procedural materials in the library (or any Blender material) into optimized PBR texture maps. This makes your assets compatible with game engines like Unreal and Unity.
Do I need to know how to use Geometry Nodes to use the generators?
No! The generators are designed for maximum simplicity. You just apply them and control the parameters using simple, intuitive sliders and inputs. No complex node tree knowledge is required.
I come from Sanctus Library, what differences should I expect?
- Scale of materials is adjusted to real-world scale. If you try a material on a default cube, details can look really small. This is to speed up and be ready to use in Arch Viz workflows where scenes are matching real-world scale.
- No filters: Since the filters were mostly to filter EEVEE materials from Cycles materials, displacement materials and complexity, and SViz materials are all compatible with both engines, there is no need for filters. Even if materials are compatible, EEVEE will always be way slower with procedural materials, and I fully recommend Cycles.
- No icons in the materials for the same reason the filters are gone; there's no need to identify materials if they already work on both engines.
- Materials processing is faster at the expense of some detailing and weathering.