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Roof Tiles

roof_tiles_01.jpgroof_tiles_02.jpgroof_tiles_03.jpgroof_tiles_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: High
Can be baked: Yes (How to bake materials)

Parameters

▼ TILES

Tiles Tint: Controls the primary color of the roof tiles.
Tile Width: Tile Width
Tile Height: Tile Length
Shape: Switches between 2 types of tiles

▼ DAMAGE

Broken Tiles: Broken Tiles ratio (0 none affected, 1 all tiles are broken)
Broken Ends: Adds damage to the end of the tiles

▼ DETAILS

Cement Splatter Tiles: Tiles with cement
Mold: Adds mold
Dirtiness: Dirtiness factor
Wet: decreases roughness to give a wet look

▼ OTHERS

Scale: overall material scale
Seed: Gives different results using the same parameters
Displacement: Multiplier for the displacement
Replace Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


roof-tiles-01
Render by Sanctus

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