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Glossy Paint

glossy_paint_01.jpgglossy_paint_02.jpgglossy_paint_03.jpgglossy_paint_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: No

Parameters

▼ BASIC

Main Color: Main Color of the glossy paint.
Roughness: Roughness of the glossy paint material.
Fresnel Color: Color when there is a narrow angle between the line of sight and the surface.
Blend Distance: Distance over which the fresnel effect blends in.
Blend Factor: Factor that controls the fresnel blend.

▼ PARTICLES

Color: Color of the particles in the glossy paint.
Intensity: Intensity of the particles.
Amount: Amount of particles.
Scale: Overall pattern Scale.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


glossy-paintb
Render by Sanctus

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