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Alien Skin

alien_skin_01.jpgalien_skin_02.jpgalien_skin_03.jpgalien_skin_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ SKIN

Skin Color: Color of the alien skin.
Roughness: Alien skin Roughness.

▼ SKIN DETAILS

Moles/Freckles Color: Color of the moles and freckles on the alien skin.
Moles: Amount of moles on the alien skin.
Freckles: Amount of freckles on the alien skin.

▼ SUBSURFACE

Subsurface Weight: Controls how much subsurface scattering is visible.
Subsurface Color: The color for the subsurface scattering effect.
Subsurface Scale: Subsurface scale.

▼ OTHERS

Scale: overall material scale
Seed: Gives different results using the same parameters
Bump: Multiplier for the bump
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


skin-04
Render by Sanctus

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