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Chocolate

chocolate_01.jpgchocolate_02.jpgchocolate_03.jpgchocolate_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ CHOCOLATE

Chocolate Color: Chocolate Color
Roughness: Chocolate Roughness
Subsurface Scale: Documentation in progress...

▼ BUBBLES

Bubbles: Adds bubbles to the chocolate surface

▼ NUTS

Nuts: Adds nuts to the chocolate
Nuts Color: Nuts color
Nut Type: Nuts shape
Cover: Covers the nuts with chocolate

▼ SCRATCHES

Scratches: Adds scratches to the chocolate surface
Scratches Color: Color of the scratches

▼ RIPPLES

Texture (UV Based): Adds stripes texture (requires UVs)
Frecuency: texture frecuency

▼ OTHERS

Scale: Overall texture scale
seed: Seed
Bump: Bump Multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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