Stained Glass
Technical Details
Asset Type: Geometry Nodes Asset
Usage
Select your MESH target object, use the Apply to Mesh button in the Addon panel to add this asset to your scene.
Parameters
Strips Material: The material used for the strips
Glass Material: The material used for the glass
▼ STRIPS
Strips Color: Color
Strips Metallic: Metallic
Strips Roughness: Roughness
Resolution: The amount of sides the strips have
Radius: Radius of strips
Shadow: Strips cast shadows
Shade Smooth: Shade Smooth control
▼ GLASS PROPERTIES
IOR: Glas IOR
Glass Light Through: The amount of light that goes through the glass
Glass Roughness: Glass Roughness
Caustics Offset: Offsets the caustics
Caustics Strength: Caustics strength
Glass Bump: Controls Glass bump
Bump Scale: Bump texture scale
▼ PATTERN COLOR
Number of Colors: Amount of different colors used (Affects all 3 pattern methods)
Seed: Gives different results using the same parameters
▼ PATTERN METHOD
Area|Index|Random: Picks from 3 different color pattern methods
▼ AREA
Tolerance: How much difference in area surface will be tolerated before assigning a different color to a face. 0 tolerance will only assign the same color if the areas are exactly the same, 1 tolerance will tolerate any size change making all the faces the same color. (The "Number of Colors" parameter also limits how many different colors will be assigned)
▼ INDEX
Mirror Axis (X,Y,Z): Selects the axis for the mirroring
Group Size: How many consecutive index numbers will have the same color before changing to another
▼ GEOMETRY
Subdivision Level: Number of subdivisions
Edge Crease: Edge Crease
Realize Instances: Activate this Only before applying the modifier to convert instances to mesh. (It may take some processing time)
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