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Stained Glass

stained_glass.jpg

Technical Details

Asset Type: Geometry Nodes Asset

Usage

Select your MESH target object, use the Apply to Mesh button in the Addon panel to add this asset to your scene.

Parameters

Strips Material: The material used for the strips
Glass Material: The material used for the glass

▼ STRIPS

Strips Color: Color
Strips Metallic: Metallic
Strips Roughness: Roughness
Resolution: The amount of sides the strips have
Radius: Radius of strips
Shadow: Strips cast shadows
Shade Smooth: Shade Smooth control

▼ GLASS PROPERTIES

IOR: Glas IOR
Glass Light Through: The amount of light that goes through the glass
Glass Roughness: Glass Roughness
Caustics Offset: Offsets the caustics
Caustics Strength: Caustics strength
Glass Bump: Controls Glass bump
Bump Scale: Bump texture scale

▼ PATTERN COLOR

Number of Colors: Amount of different colors used (Affects all 3 pattern methods)
Seed: Gives different results using the same parameters

▼ PATTERN METHOD

Area|Index|Random: Picks from 3 different color pattern methods

▼ AREA

Tolerance: How much difference in area surface will be tolerated before assigning a different color to a face. 0 tolerance will only assign the same color if the areas are exactly the same, 1 tolerance will tolerate any size change making all the faces the same color. (The "Number of Colors" parameter also limits how many different colors will be assigned)

▼ INDEX

Mirror Axis (X,Y,Z): Selects the axis for the mirroring
Group Size: How many consecutive index numbers will have the same color before changing to another

▼ GEOMETRY

Subdivision Level: Number of subdivisions
Edge Crease: Edge Crease
Realize Instances: Activate this Only before applying the modifier to convert instances to mesh. (It may take some processing time)


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