Marble Calacatta
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ COLOR
Tint: Allows you to adjust the overall color of the marble texture.
▼ SUBSURFACE
Subsurface Weight: Subsurface Weight
Subsurface Scale: Subsurface Scale
▼ ROUGHNESS
Roughness: Controls how much the light is scattered on the surface, making it look more matte or shiny. This is a dedicated roughness control.
▼ OTHERS
Scale: Overall Scale
Seed: A seed for the random variations within the marble texture, changing the pattern.
Bump: Bump Multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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