Skip to content

Marble Calacatta

marble_calacatta.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ COLOR

Tint: Allows you to adjust the overall color of the marble texture.

▼ SUBSURFACE

Subsurface Weight: Subsurface Weight
Subsurface Scale: Subsurface Scale

▼ ROUGHNESS

Roughness: Controls how much the light is scattered on the surface, making it look more matte or shiny. This is a dedicated roughness control.

▼ OTHERS

Scale: Overall Scale
Seed: A seed for the random variations within the marble texture, changing the pattern.
Bump: Bump Multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


Have your render featured here!


Do you want to be featured? Submit a render using this asset to our Discord